Cubic Void v0.5 Devlog #3


It's been about a week since the last devlog and I have some good news.

Development of v0.5 is practically finished, and all I have left to do is some bugfixing. This makes me confident to say that the update will be releasing next month in November, but no date has been confirmed. In the meanwhile I have some things to show that will change the future of the game, and some fun new features.

Unity URP Upgrade:

Up until this point Cubic Void was developed on the default render pipeline within Unity, but after some careful consideration I have decided to switch to the Universal Render Pipeline. With this change I have more control over the look of the game and I can optimise it much better. Of course with this change came many problems, which adds time to the bugfixing stage but apart from that, I think the game looks pretty much the same and that there is lots of potential to come with this change.


Tutorial Level Changes:

As with the other levels, the tutorial level now includes the pop up text when entering an invisible trigger. This change was neccesary to make the level less cluttered and less of and eyesore. With this change, I have also decided that the tutorial level will only be served to show the player core game mechanics. So speed changes and such will be left out of the tutorial level and most future features will too. 


The Level Selector:

As you can see, I have finally added a system which shows what levels you have completed. This system saves throughout versions and sessions so you don't have to ever worry about losing progress. I think this addition really gives players more of a sense of completion and this feature would have been added sooner or later.


That being said, these are the last teasers you will see before the final release of v0.5. I hope you are all excited and stay tuned for any future updates.

Files

Cubic Void v0.41 Setup.exe 29 MB
Nov 16, 2024
Cubic Void v0.4 Release.zip 37 MB
May 03, 2024

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